

There are other tweaks that help to keep the game fresh from beginning to end. You can’t auto-pilot your economy – but your fleet is more effective when you take charge. This helps to keep a game of Sins exciting because the player is always provided an important task. Yet Sins also includes engaging and challenging combat. Sins offers the depth of a proper 4X game – there’s exploration, research, construction and diplomacy.


These two variations of the strategy genre seem to be polar opposites, but it turns out that combining them helps to solve the problems of each. Real-time strategy games tend to have a fast pace that encourages short play sessions while 4X games usually use a turn-based system that encourages exploration of gameplay mechanics and epic sessions. These are two genres that look similar on the surface but rarely blend. Sins of a Solar Empire: Rebellion is a real-time 4X strategy game.
